Dec
02
2011
Virtual Worlds

Information Age Economy – Virtual Worlds Part 1
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George Foreman GR20WHT XL Grill $20.88 With top and bottom grills measuring 8 by 18, this family-size version of the celebrated George Foreman Lean Mean Fat-Reducing Grilling Machine grills four burgers or chicken breasts, two big steaks, lots of taco or burrito fillings, or vegetables and seafood. The appliance’s appeal lies in its simplicity and countertop convenience–not to mention its fat-fighting ability. By grilling from t… |
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Oregon Scientific WMR100 Professional Wireless Weather Station $199.99 Oregon Scientific LWS0862115011002 Weather Station LWS0862115011002 Weather Stations… |
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Iron Maiden – Music Poster (Trooper) (Size: 24 x 36) $5.29 (24×36) Iron Maiden (The Trooper) Music Poster Print… |
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John Quixote $1.99 … |
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The Best of Real Sex – HBO Presents As with sex itself, the better parts of HBO’s long-running magazine show Real Sex are a matter of personal preference. However, the cable channel’s official greatest-hits package, The Best of Real Sex, is an accurate overview of the series’ polymorphic interests: loving intimacy, outright orgies, voyeurism, transvestites, computer sex, self-pleasure. The more sensational stuff, such as a story o… |
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Dragon Ball Z – Pendulum Room (Vol. 4)(Episodes 11-13) [VHS] $2.29 Earth’s warriors, Krillin, Tien, Chiaotzu and Yamcha, are training at Kami’s shrine . They get frustrated since Kami doesn’t teach them anything. Mr. Popo tells them that they should know themselves and their enemy to become stronger and defeat the enemy. Mr. Popo sends their spirits to the virtual reality of the Pendulum Room. The warriors experience the awesome reality of the overwhelming power… |
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The Santa Clause (Widescreen Special Edition) $9.56 Divorced toy company executive Scott Calvin (Tim Allen of Home Improvement and the Toy Story movies) is pleased to have his son Charlie for Christmas, though the boy himself isn’t happy about it. But when Santa Claus accidentally topples off the roof of the house and falls with a thud in the snow, Scott finds himself taking the merry old elf’s place and earning new respect in his son’s eyes. … |
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Lady and the Tramp (Two-Disc 50th Anniversary Platinum Edition) $29.99 It’s still one of the sweetest kisses onscreen, up there with Bergman and Grant, Bogey and Bacall: the moment when pampered purebred Lady and streetwise mongrel Tramp, sharing a moonlit plate of spaghetti in an alley behind an Italian cafĂ©, unknowingly slurp the same strand, and suddenly find their mouths meeting in surprise and tenderness. Ah, puppy love. Lady and the Tramp is a delight of anima… |
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Fireplaces, Fishtank & Lava $5.44 Studio: Music Video Dist Release Date: 12/19/2006… |
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Webkinz Bulldog $0.99 Discover a virtual world with Webkinz pets. Webkinz animals come with a special Internet code so your child can interact with it online. The code lets you enter Webkinz World and bring your pet to life. Pet owners can name it, make it a home and even play games. Bull Dog measures 10″. Not recommended for children under 3.Minimum Supported Browsers: Windows – Internet Explorer 6, Netscape 7.2, Fire… |
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Designing Virtual Worlds $30.48 Designing Virtual Worlds |
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Researching Learning in Virtual Worlds $75.95 Researching Learning in Virtual Worlds |
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Teaching Literature in Virtual Worlds $128.25 Teaching Literature in Virtual Worlds |
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Making Virtual Worlds $18.71 Making Virtual Worlds |
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The Real and Virtual Worlds of Spatial Planning $177.21 The Real and Virtual Worlds of Spatial Planning |
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ActionScript for Multiplayer Games and Virtual Worlds $33.53 ActionScript for Multiplayer Games and Virtual Worlds |
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Virtual Worlds $62.95 This interdisciplinary cultural study of the new technologies discusses cyberculture as it mediates—and in turn is mediated by—the contexts of globalisation, politics, medical science and war, and the realms of everyday life such as learning, identity, consumption, and leisure. It pays attention to common and visible expressions of technoculture—including music videos, niche marketing, literature, and cosmetic surgery—in order to highlight its distinguishing features. Using a range of insights from theorists such as Donna Haraway, Stuart Hall, Manuel Castells, Paul Virilio and Katherine Hayles, Virtual Worlds explores the dissemination of cybertechnology into the social and political fields. |
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Virtual Worlds Handbook $43.95 The virtual worlds of gamers are being tapped by educators. Hodge (business and information technologies, East Carolina U.) explains how the popular free Second Life (SL) virtual world is being integrated into virtual classrooms and learning communities. |
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Higher Education in Virtual Worlds $109.2 Higher Education in Virtual Worlds: Teaching and Learning in Second Life provides a forum for discussing these and other issues, focusing on the use of Second Life. For those who have already experimented with virtual worlds, there are case studies and id |
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Virtual Worlds: A Business Guide $249 What’s the real business opportunity in Second Life and other virtual worlds? What trends and innovations point the way to success? Why have some high-profile virtual worlds flopped? You’ll find answers in this report. Topics Include: An in-depth look at Second Life: usage & engagement data, economic activity, goverance & intellectual property, hot buttons (griefing, cyber sex), demographics, popular sites Virtual Worlds, the Next Generation: what children’s engagement in virtual worlds tells us about the future of the medium. The best of both worlds: fascinating new applications that combine data from real and virtual worlds to give us a better reality Virtual Worlds: A Business Guide examines the major players in the space, assesses what businesses are doing now, and lays out success strategies for doing business in virtual worlds. |
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Marketing in Virtual Worlds $57.98 "Marketing in Second Life" is a manual that explores how businesses can successfully market in virtual worlds. An Introduction to Virtual Worlds; An Introduction to Second Life; Why You Should Use Second Life; Virtual World Entry Strategies; Creating Your Second Life; Preparing for the Virtual Classroom; Introducing Your Students to the Virtual World of Second Life; Strategies to Facilitate a Rewarding Experience; Using Second Life in Marketing Classes; Beyond Second Life For those interested in learning about the potential of marketing opportunities available in virtual worlds. |
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Design for Learning in Virtual Worlds $137.75 “Virtual worlds offer engaging, rich visual and auditory experiences to their users. In them, players guide computer-based avatars through virtual landscapes filled with realistic buildings, objects, characters, and the avatars of other players. In the co |
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The Virtual $46.48 This book looks at the origins and the many contemporary meanings of the virtual. Rob Shields shows how the construction of virtual worlds has a long history. He examines the many forms of faith and hysteria that have surrounded computer technologies in recent years. Moving beyond the technologies themselves he shows how the virtual plays a role in our daily lives at every level. The virtual is also an essential concept needed to manage innovation and risk. It is real but not actual, ideal but not abstract. The virtual, he argues, has become one of the key organizing principles of contemporary society in the public realms of politics, business and consumption as well as in our private lives. |
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Law and Order in Virtual Worlds $171 “This book examines the legal realities which are emerging from Massively Multiplayer Online Role-playing Games (MMORPGs) or virtual worlds that demonstrate many of the traits we associate with the Earth world: interpersonal relationships, economic transa |
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Computer Games and Virtual Worlds $54.56 Lawers specializing in intellectual property explain how proprietors of video games and virtual worlds can obtain and protect standard tools of intellectual property law–copyright, trademark, patent, and trade secret–for their goods. They cover end-user |
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Emerging Ethical Issues of Life in Virtual Worlds $83.41 Emerging Ethical Issues of Life in Virtual Worlds |
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Virtual Worlds Real Terrorism $73.98 Virtual Worlds are 3-D constructs that exist in cyber-space. Participants operate within these constructs in the form of avatars. Although wirtual worlds appear at first to be merely games, in fact they can be used to carry out criminal conspiracies or terrorism. The book has the assistance of Akil Ar-Raqib is a researcher working in Beirut, Lebannon and Zurich, Switzerland. |
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100 Videogames $10.93 New – Videogames are one of the most culturally, socially and economically significant, not to mention pervasive, media forms. The global videogames industry is worth billions of dollars and growing year on year as it releases yet more innovative products that synthesize cutting edge technology, ease of use, accessibility and, most importantly, fun. It is hardly surprising then that every day, millions of adults and children around the globe dedicate countless hours to exploring virtual worlds, |
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100 Videogames $5.09 New – Videogames are one of the most culturally, socially and economically significant, not to mention pervasive, media forms. The global videogames industry is worth billions of dollars and growing year on year as it releases yet more innovative products that synthesize cutting edge technology, ease of use, accessibility and, most importantly, fun. It is hardly surprising then that every day, millions of adults and children around the globe dedicate countless hours to exploring virtual worlds, |
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13th Floor $9.99 When science meets virtual reality, the line between two worlds in parallel dimensions becomes dangerously blurred. Special features: full screen and widescreen versions, subtitles: english, DVD rom and web link, director and production designer commentary, conceptual art gallery and much more. |
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20 Years of Style $35 For the legions of Paper Magazine fans, and anyone who”s interested in Where Style Starts. This stunning portrayal of the last 20 years is a wonderful commemorative look at the life and times of the era. Following introductions and commentary by a virtual who”s who of popular culture, 20 Years of Style charts just how style has evolved over the past twenty years, illustrating the huge influence that underground cultures from the worlds of art, music, film, sports and urban street life ultimately have played on mainstream fashion. Laid out by year starting in 1984 and continuing through the present, this star-studded journey cannot be described by words alone. Adding to this visual feast are essays and commentary from Paper Magazine founders and co-editors Kim Hasreiter and David Hershkovits, as well as celebratory tributes to Paper Magazine from dejay and musicologist Moby; rap icon Fab 5 Freddy; artist/designer Todd Oldham; and style historian Harold Koda. |
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3 Deluxe $52.91 Since 1991, young German design group 3deluxe has been working on a fluid interface between graphic design, industrial design, architecture and popular culture. In the process, projects from the worlds of music, fashion and virtual reality provide each other with mutual inspiration. 3deluxe was the first to explore what they call Genetic Architecture. These are multipurpose in- and outdoor environments which have not only been created by using the most advanced technologies in fabrication, but multimedia technology and material. As architects or interior designers, 3deluxe creates the global sometime gigantic presentations of companies like MTV, EXPO 2000 or Volkswagen as well as being invited to art festivals. As graphic designers, they design the snow-, skate- and whateverboards of the famous company Fanatic as well as shaping the company’s visual appearance throughout catalogs and ads.Projects presents their finest works and explains their conceptual background. The accompanying DVD features drawings, 3D structures, blueprints and applications, as well as films in order to document the environments, scapes, and spaces 3deluxe has created lately. Check out: www.3deluxe.de. |
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3D Graphics and VRML 2: With CDROM $5.98 New – The purpose of this manual is to provide a resource for information on how to create virtual worlds and 3D graphics on Web pages – and to provide a sampling of the tools and materials on the accompanying CD. The text focuses on VRML 2.0 specification, as well as VRML and 3D graphics technologies. |
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3D Graphics and VRML 2: With CDROM $2.8 New – The purpose of this manual is to provide a resource for information on how to create virtual worlds and 3D graphics on Web pages – and to provide a sampling of the tools and materials on the accompanying CD. The text focuses on VRML 2.0 specification, as well as VRML and 3D graphics technologies. |
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3Deluxe-Projects: Projects: Interior and Graphic Design $5.14 Used – Since 1991, young German design group 3deluxe has been working on a fluid interface between graphic design, industrial design, architecture and popular culture. In the process, projects from the worlds of music, fashion and virtual reality provide each other with mutual inspiration. 3deluxe was the first to explore what they call Genetic Architecture. These are multipurpose in- and outdoor environments which have not only been created by using the most advanced technologies in fabrication |
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3Deluxe-Projects: Projects: Interior and Graphic Design $0.99 Used – Since 1991, young German design group 3deluxe has been working on a fluid interface between graphic design, industrial design, architecture and popular culture. In the process, projects from the worlds of music, fashion and virtual reality provide each other with mutual inspiration. 3deluxe was the first to explore what they call Genetic Architecture. These are multipurpose in- and outdoor environments which have not only been created by using the most advanced technologies in fabrication |
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3Deluxe-Projects: Projects: Interior and Graphic Design $5.14 New – Since 1991, young German design group 3deluxe has been working on a fluid interface between graphic design, industrial design, architecture and popular culture. In the process, projects from the worlds of music, fashion and virtual reality provide each other with mutual inspiration. 3deluxe was the first to explore what they call Genetic Architecture. These are multipurpose in- and outdoor environments which have not only been created by using the most advanced technologies in fabrication, |
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3Deluxe-Projects: Projects: Interior and Graphic Design $0.99 New – Since 1991, young German design group 3deluxe has been working on a fluid interface between graphic design, industrial design, architecture and popular culture. In the process, projects from the worlds of music, fashion and virtual reality provide each other with mutual inspiration. 3deluxe was the first to explore what they call Genetic Architecture. These are multipurpose in- and outdoor environments which have not only been created by using the most advanced technologies in fabrication, |
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8 Great Games for Girls $17.99 From fashion to friendship, adventures to animals, there s something special for everyone in this amazing collection of games for every girl. Now you can play with adorable babies, take care of cute kittens, discover magical worlds, and so much more, all without leaving your computer. In this giant collection of all new games, girls can enter a variety of virtual worlds, where the possibilities are endless and the fun never stops! |
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A History of Oxford Anthropology $22.73 New – “Oxford has arguably contributed more to our understanding of tribal societies than any other department of anthropology in the world. Through creating a virtual community, by uniting their work and their lives, by their assurance, generations of Oxford scholars have been able to make the leaps which take us into new and previously unsuspected worlds. They had the privileges, the shared zeal and the shock of similarity-with-difference which engenders true creativity and they made good use |
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A History of Oxford Anthropology $22.73 Used – “Oxford has arguably contributed more to our understanding of tribal societies than any other department of anthropology in the world. Through creating a virtual community, by uniting their work and their lives, by their assurance, generations of Oxford scholars have been able to make the leaps which take us into new and previously unsuspected worlds. They had the privileges, the shared zeal and the shock of similarity-with-difference which engenders true creativity and they made good use |
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A History of Oxford Anthropology $11.67 Used – “Oxford has arguably contributed more to our understanding of tribal societies than any other department of anthropology in the world. Through creating a virtual community, by uniting their work and their lives, by their assurance, generations of Oxford scholars have been able to make the leaps which take us into new and previously unsuspected worlds. They had the privileges, the shared zeal and the shock of similarity-with-difference which engenders true creativity and they made good use |
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A History of Oxford Anthropology $14.15 New – “Oxford has arguably contributed more to our understanding of tribal societies than any other department of anthropology in the world. Through creating a virtual community, by uniting their work and their lives, by their assurance, generations of Oxford scholars have been able to make the leaps which take us into new and previously unsuspected worlds. They had the privileges, the shared zeal and the shock of similarity-with-difference which engenders true creativity and they made good use |
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A Practical Guide to Social Media in Financial Services $44.6 New – Book 1 in the new series ‘Customer Experience Without Borders’Everything you ever wanted to know about social media in financial services … but were afraid to askWeb 2.0, Twitter, Facebook, YouTube, blogging, virtual worlds … is social media all a bit unfamiliar as a working tool? All a bit smoke and mirrors? Do people really want to interact with their financial services providers in cyberspace? What about the potential for reputational risk? And there’s no bottom-line impact, surely? |
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A Practical Guide to Social Media in Financial Services $72.9 New – Book 1 in the new series ‘Customer Experience Without Borders’Everything you ever wanted to know about social media in financial services … but were afraid to askWeb 2.0, Twitter, Facebook, YouTube, blogging, virtual worlds … is social media all a bit unfamiliar as a working tool? All a bit smoke and mirrors? Do people really want to interact with their financial services providers in cyberspace? What about the potential for reputational risk? And there’s no bottom-line impact, surely? |
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A Practical Guide to Social Media in Financial Services $44.6 Used – Book 1 in the new series ‘Customer Experience Without Borders’Everything you ever wanted to know about social media in financial services … but were afraid to askWeb 2.0, Twitter, Facebook, YouTube, blogging, virtual worlds … is social media all a bit unfamiliar as a working tool? All a bit smoke and mirrors? Do people really want to interact with their financial services providers in cyberspace? What about the potential for reputational risk? And there’s no bottom-line impact, surely |
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A Practical Guide to Social Media in Financial Services $72.9 Used – Book 1 in the new series ‘Customer Experience Without Borders’Everything you ever wanted to know about social media in financial services … but were afraid to askWeb 2.0, Twitter, Facebook, YouTube, blogging, virtual worlds … is social media all a bit unfamiliar as a working tool? All a bit smoke and mirrors? Do people really want to interact with their financial services providers in cyberspace? What about the potential for reputational risk? And there’s no bottom-line impact, surely |